Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Monday, 14 April 2008

Mobility


Wow. Courtesy of jvprat, the mansion is now navigable. This is not *that* big a step from where we were before, but it feels enormous because it actually makes the game at least partially playable (whereas before we essentially just had a movie player). As you can see, the engine also compiled on Windows CE with no changes at all.

There is still plenty left for us to do: the MIDI music, save games and, well, the puzzles. But this is so exciting!

Monday, 27 August 2007

GJD capable



The video above celebrates the fact that my "engine" can now pull a vdx from a gjd directly and play it (previously, in case you haven't been following, I had to extract the vdx with a command line tool first).

Enough with procrastinating. Now I have no excuse but to attempt some disassembly. Well, I could work out how to do sound / xmidi, but I think I'll save them for later.

Saturday, 25 August 2007

Moving pictures



If you can see it at this crap quality... I managed to get the animation frames working. Timing is not adhered to (by any means), but all the frames are in there.

ION, given I have 4 bluetooth devices, 2 of which have video cameras on, you'd think I'd be able to transfer the video easily. No. It was possible, but I had to open the linux app that received files. Would be good to have that built into the bluetooth, or at least the option to start it whenever a bluetooth device is connected. Anyway, done now. The next question is, will this video work?